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All Powers alphabetically
Acid : do stuff with acid Alter Form : gain new...parts. best way to get physical stat enhancements. Alter Perception : alter perceptions Alter Size : embiggen, ensmallen Animal Companion : one each time Animal Empathy : conjure animals, speak with animals, charm animals Animate Object : Animation : animate objects Antimagic : nullify magic Arcane Sight : see magic auras, see weaknesses in spells, learn keys to magic locks, etc Armortech : power suits for armor jockeys Armstech : guns, steam pistols, artificer gauntlets, blaster cannons, etc Attune Magic : attune magic to yourself, making it harmless, or even helpful to you Bomb : alchemical concoctions that apply quickly when mixed Break : break or explode things Chaos : reckless dweomer, chaos ball, hellball Clone : clone, child clone, etc Cold : chill touch, freeze, deep freeze, relentless winter Color : color pool/spray/tentacles/whatevs Consecrate : create holy ground Create Phylactery : Create Water : rain, flood, deluge, tsunami, fog Creation : create temporary items out of nothing (aka ectoplasm or astral stuff). includes grease and web Curse : curse of mortality, curse of weakness, curse of tongues, etc. Darkness : darkness, shadow meld, shadow form, cloak of shadows Death : circle of death, finger of death, wail of the banshee, death shield Dimensional Anchor : no teleport 4u Disease : create diseases, spread them Disintegrate : disintegrate, ashes to ashes, shield of death, sphere of annihilation Disjunction : negate magic, destroy permanent enchantments Doublecast : dual wield spells Drain : drain health, mana, ability scores, gain them yourself (replaces fetishes) Earth Bending : move earth, soften/harden earth, shape terrain, wall of stone Earth Strike : fist of stone, stomp, earthquake Earthkin : meld into stone, earth glide Earthkin : super-saiyan, but earth EMP : what it says on the tin Empathy : sense emotions, project your own. powerful emotions = enthrall, etc Ethereal : ghost touch, see ethereal, ethereal jaunt, banishment, ghost walk Exorcism : dispel evil, end possession, remove curse Extra-Sensory Perception : see invisible, see through darkness, blindsight, etc Fabricate : form existing materials into finished product Familiar : Figment : Fire Mastery : fire node, flame engine, orbitals, fire overlord Fireball : fireball, bigger fireball, meteors, biggest fireball, hellball Flameborn : flames, self-immolate, fire dragon punch, fire form, etc Force Blast : magic missile, force lance Foresight : see things before they happen; bonuses to perception, combat maneuvers, readied actions, etc Frostforge : Frost armor, weapons, tools; wall of frost, shelters of frost Gesture : Gestures of the hand or finger evoke magic, such as arcane lock, ward against wear, true strike, etc. Glamer : Glyph : Inscribes a charged rune onto object, triggered by using or interacting with that object. Great for traps Golems : bigger power suits you don't wear Gravity : gravity spike, gravity crush, reverse gravity Guardian Force : taken once per pact (this should probably absorb Junction for armor) Harm : HP damage, injuries, str/dex damage Hearthstone : create hearthstones as sentries, proxies, or for teleporting Holy Light : heal allies, sear the flesh of enemies (especially unholy ones) Ice : ice lance, frost bomb, cone of cold Immolation : immolate, combust, conflagrate, wall of fire, phoenix Inertia : absorb inertia, charge weapon Ironguard : Immunity to various physical attacks Junction : taken once per pact Let Blood : blood proxy, burning blood, sanguine vitae, wall of blood Levitation : levitate, magical flight Light : light, lasers, halation, become the Kuon Shee Lightning Bolt : lightning bolt, chain lightning, ball lightning Magic Armor : see "Cool Ideas" or 5.3 Arcane Magic Spell Briefs document Magic Arms : see "Cool Ideas" or 5.3 Arcane Magic Spell Briefs document Magic Circle : binds magic, summoned creatures, etc Magnetism : Magneto Malevolence : bad luck Metamorphosis : taken once per pact Mindlink : speak telepathically, share perceptions, take over subject's body Minion : taken once per minion Mist : mistform, obscuring mist, dissolve enemies into mist Morichro : gentle repose, sustenance, induce coma, induce paralysis, fatigue, sleep, etc Oil : alchemical concoctions that are spread onto a target Ooze : Petrification : flesh to stone, stone to flesh Phantasm : Polymorph : self, other. no spellcasting in this form, jerk. Portal : analyze, open, and create portals. also hex portals and gates. Potion : alchemical concoctions that are ingested Power Word: Shield : like an old friend Pressure : thin air, vacuum, overpressure Primal : druid channeling; maelstrom, wild growth, etc Psychic Assault : psychic damage, stunning, mental ability score damage (feeblemind) Psychic Chirurgery : deep mind reading, implant memories, alter personality Purify : remove poison, disease Radiation : weirdness Regeneration : speed the process of healing wounds and injuries; healing sleep, stabilize, quick heal, true regeneration Schism : split concentration, trap mental invaders, eidolon (mental double; pairs well with a simulacrum) Sensitivity to Psychic Impressions : object reading, legend lore, visions Shadow : shadow channeling of some sort Shadow Dancing : shadow jump, shadow pin, shadow double Shadow Magic : tenacious magic, insidious magic, pernicious magic Shadowstuff : shadowstuff, wall of shadows, shadow cache/domain, shadow...? Shield : shield, wall of force Simulacra : create temporary creatures or moving objects out of nothing (aka ectoplasm/astralstuff) Smoke : Soul Bind : trap the soul, soulstone, protection from negative energy, soul shield Soul Leap : your soul jumps into someone else's body Soul Link : share damage with summons, sacrifice them to save yourself Soul Steal : enervation, some uses of soul drain, some uses of harvest soul (like borrowing powers) Spell Focus : implements to improve mana efficiency, aid in targeting (wands, staves, rods) Spell Trigger : consumable, pre-cast spells, easily triggered (tattoo, stone set in a staff, etc) Spell Turning : commander spells, turn them against caster, make them friendly to you Spellfire : super saiyan mode Static Charge : static charge, call lightning, lightning lash, electric loop Stoneskin : stoneskin, statue Stormborn : electro-form, lightning speed, lightning dodge, lightning fist, etc Suggestion : mind tricks, Kilgrave's power Summon Mastery : double summon, triple summon, etc Summon Outsider : summon, control, and unsummon extraplanar creatures. (may have to take once per pact) Symbol : Floating magic glyph produces magical effects, with customizable triggers. Alarm, summoning, charm, petrification, etc. Technomancy : Kara/Pandora's power Telekinesis : grip, push, pull Teleport : blink, dimension door, dangerous long-range teleports Telesthesia : see things far away; learn to project your will through the sensor Temporal Displacement : time hop, regress/advance time (age or de-age) Time Acceleration : haste, slow, alacrity, temporal stasis Time Travel : verboten Time Warp : time stop, reprieve Totem : taken once per pact Transfusion : absorb damage, injuries, toxins, etc Treespeaker : control plants, speak with plants (er...ok), conjure plants Undeath : create undead, command undead Veil : Vessel : tool to hold excess mana, may have other properties (think rod of absorption, and get more creative from there) Void : darkbolt, void zone, dark star, curse of mortality, harm Ward : create magical wards to defend your home Water Bending : control water, dessication, drown Waterborn : Juvia's body is made of water Wild Aspect : aspect of the hawk/fox/badger/mantis shrimp/etc Wind : gust of wind, cyclone, wind wall Wondrous Items : empower ordinary items to use themselves in amazing ways (witch's stove, enchanted broom, etc); not much use in combat, let's leave room for Animate Object